Unity Sample: Scripts for Object Interaction in C#

The following are 2 scripts that I have written to allow a user using a first person camera in Unity to interact with “intractable” objects. Right now, the code doesn’t do much, it’s really just a template. If attached to an object with a rigidBody component, the interact script will simply turn the object red when it is within interacting range (in this case, 1 meter) and on the pressing of ‘e’ it will make the object jump.

Essentially, this is just a skeleton for object interaction. Attatching the Select script to the first person camera object and the interact script to an object, such as a door, would enable a user to input an “opening” and “closing” animation to the door when the key ‘e’ is pressed.

While the object is out of range

Screen Shot 2018-01-28 at 11.56.01 AM.png

While the object is in rangeScreen Shot 2018-01-28 at 11.57.11 AM

This object’s specific interactionScreen Shot 2018-01-28 at 12.00.40 PM.png

using UnityEngine;
using System.Collections;

public class Select : MonoBehaviour {
	public RaycastHit hit;

	// Use this for initialization
	void Start () {

	}

	// Update is called once per frame
	void Update () {

		//create a ray from the center of the screen
		Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2,0));

		//if the ray hits something within 1 meters, do:
		if (Physics.Raycast (ray, out hit, 1)) {

			//Checks to see if Interact script is attatched to the object being looked upon
			if (hit.collider.gameObject.GetComponent () != null) {

				//Calls the OnLookEnter funtion for the object with this script attatched
				hit.collider.gameObject.GetComponent ().OnLookEnter ();

			}
		} 

		//When not being looked at
		else {

			Interact.OnLookExit ();
		}
	}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Interact : MonoBehaviour {
	static public bool selected = false;

	// Use this for initialization
	void Start () {

	}

	// Update is called once per frame
	void Update () {

	}

	//When object is within interaction range, Do something
        //Turns the object blue
	public void OnLookEnter(){

		//DO THIS
		//sets the color to blue
		GetComponent ().material.color = Color.blue;

		//sets bool to true
		selected = true;
	}

	//When not being looked at, the bool is set to false
	public static void OnLookExit(){

		selected = false;
	}

	//On key press, do something
        //on the press of key 'e', adjusts the height
	void OnGUI(){

		//event e will be the pressing of the e key
		Event e = Event.current;

		//if e = a keyPress, && a characer 'e', && object is in range
		if(e.isKey && e.character == 'e' && selected){

			//uses the objects rigidbody and adjusts it's height.
			GetComponent().AddForce(Vector3.up*100);
		}

	}
}